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Sh'andra

 

Sh'andra -

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Personal Information
Name: Sh'andra Player:
Race: Human Gender: Female Height: 6'0" Age: 18
Class: Fighter Level: 7 Weight: 136 lbs
XP: 67,091  
Next Level: 125,000 Character Points: 12
Ability Scores
Str: 17 Stamina: 18/0 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 18 Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 14 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 14 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 14 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 17 Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 10 Poison: 9 Death Magic: 10 Petrification: 12 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 12
Combat
Hit Points: 67
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 12
Armor
Natural armor class 10
Composite armor, chain-lamellar -6
Shield, buckler adj. -1
FINAL: 3
Weapon Proficiencies
Axe, battle (Expert, Chosen Weapon, Specialist)
Short bow
Fighting Style:
Horse Archer
Non-Weapon Proficiencies
Blacksmithing 11
Riding, Horse Specialization 8
Riding, Land 11
Weaponsmithing 12
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sh'andra's Tear 9 2 7 1d8+5 1d10+5 S M
Short bow 12 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Fighter
Increased movement - Base movement is 15.
Poison resistance - +1 bonus to saves vs. poison.
Spell resistance - +1 bonus to all saves vs. spell.
Weapon specialization - Allows specialization in one weapon.


Inventory
  • Animals
    • Horse, riding
      • Bit and bridle
      • Saddle bags, small
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Belt pouch, small
      • Small wooden box
        • Small Stone Dog Statue
    • Quiver
      • Short bow, flight arrow x22
    • Short bow
  • Items Readied
  • Items Worn
    • Belt
    • Composite armor, chain-lamellar
    • Girdle
    • Good cloth cloak
    • Leather Shirt
    • Leather Trousers
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x25
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-110 111-149 150-188 189-227 228-255
Movement: 16 12 8 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 59.90 pounds (None Encumbrance, 16 Movement)
 
 
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