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Slade the Leveller

 

Slade -

line


Personal Information
Name: Slade the Leveller Player:
Race: Human Gender: Male Height: 6'3" Age: 18
Class: Fighter Level: 5 Weight: 177 lbs
XP: 22,712  
Next Level: 32,000 Character Points: 8
Ability Scores
Str: 16 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 15 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 14 Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 36
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, chain mail -5
Balance Defensive adj. -1
FINAL: 4
Weapon Proficiencies
Full armor, chain mail
Sword, bastard (Specialist)
Swords
Fighting Style:
Two-handed Weapon
One-handed Weapon
Non-Weapon Proficiencies
Dirty Tricks 6
Endurance 5
Gaming 6
Hunting 7
Tracking 7
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Troll Killer (Bastard Sword) 13 3/2 4 1d8+7 1d12+7 S M
Dagger 16 16 1 2 1d4+1 1d3+1 P S 2 4 6
Sword, short 16 1 3 1d6+1 1d8+1 P S
Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Fighter
Defense bonus - +2 AC bonus if unarmored and unencumbered.
Weapon specialization - Allows specialization in one weapon.

Traits
Contacts, Mercenary, 5-point - This trait graces a character with an individual or individuals that she can make touch with in order to gain information. When this trait is first chosen, the type of contact must be specified. The various contacts and the type of information they can provide is shown below. A character may only choose one class of contact, though they make take this trait numerous times to gain other kinds. Contacts provide information only and will never render aid in any form beyond a simple call for help unless contracted to do otherwise.

At the 5-point level, the character has single individual that he or she may call upon. This individual is located in a specific locale and must be contacted in person or by messenger in order to draw upon his services.

The contact will provide information appropriate to his or her field at greatly reduced rates (or possibly even no charge) and this information will be as accurate as the individual can be (i.e., the contact will not intentionally lie, though the information they have may be wrong). Contacts have at least one level of non-weapon proficiency appropriate to their category. There is no guarantee that a given contact will have information the character needs, but they should possess at least a minimum of useful data to impart.

Each contact should be fleshed out by the DM and may be of varying alignments, personalities, etc., though none should be openly hostile towards the character. Of course, how the character approaches and treats the individual should be considered. Contacts are not slaves, indebted to impart their information. They are other people whom the character happens to know.

MERCENARY: Mercenary contacts are represented by local sellswords and adventurers- for-hire. They can often provide information on local jobs, caravan schedules, travel information, details about certain monsters, and perhaps even some lore on nearby ruins or dungeons. As with Arcane contacts, their information tends to be pricey, ranging from the cost of an ale to several hundred gold pieces or an equal share of the take. Each contact will, at a minmum, possess the Local History proficiency.

Disadvantages
Dislike of Nobility

The character has a dim view of nobility. He considers nobles to be cowardly bullies, little more than thieves with power and wealth. As a result, the character has trouble trusting or following nobles of any kind. The char-acter expects nobles to turn on him, steal from him, or just plain have him killed. Despite this dislike, the character does not nec-essarily make his displeasure known; along with a dislike of nobles comes fear of their power. In game terms, the player must make a Wisdom/Willpower check whenever a noble asks the character to do something. If the roll fails, the character does his best to ignore or botch the request. If the check succeeds, the character overcomes his distrust for the time being.



Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Bedroll, plain wool
  • Items Readied
    • Troll Killer
  • Items Worn
    • Belt, Adventurers'
    • Belt, leather -
      • Belt pouch, large
    • Belt, leather, baldric -
      • Beltpouch, small
    • Boots, High hard w/Dagger Sheath
      • Dagger
    • Cloak, wool with hood and pouches
    • Dagger sheath
      • Dagger
    • Full armor, chain mail
    • Scabbard, hanger, baldric
      • Sword, short
    • Scabbard, hanger, baldric
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x16
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.80 pounds (None Encumbrance, 12 Movement)
 
 
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