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Prayers "N" - First Level
Natural Fortitude
Schools: Conjuration/Summoning
Spheres: Animal
Area of Effect: Creature touched
Casting Time: 4
Components: V, S, M
Duration: 1 turn/level
Range: Touch
Saving Throw: None

This spell enables the priest to bestow resistance to the effects of heat, cold, fatigue, and hnuger. The creature is unaffected by normal heat or cold. Magical heat or cold ends the effect immediately, but the spell absorbs up to 5 points of heat or cold damage as it dissipates.
Physical fatigue is magically banished as if the creature had one hour of sleep per level of the caster. However, any attempt to memorize spells without also undergoing the natural required rest before meditation destroys the spell effect immediately.
The effects of hunger or starvation are delayed until the spell expires.
The material component is the priest's holy symbol.

Nectar
Schools: Conjuration/Summoning
Spheres: Plant
Area of Effect: Flower or blossom touched
Casting Time: 1
Components: V, S
Duration: 1 rd
Range: Touch
Saving Throw: None

A priest who casts a nectar spell on a flower is able to grasp it in his hand and "milk" it. Up to one quart of nectar can be produced from a single flower. The plant upon which the flower grows must be living. The nectar is mildly alcoholic, and has the flavor and fragrance of the plant from which it is produced.
The nectar itself is of the same quality as a fine wine. A receptacle held beneath the flower can be filled with the nectar. Otherwise, the caster can simply hold the flower over his or another's mouth. Creatures that prize fine drink will appreciate this spell.

 
2nd Level

Natural Attunement
Schools: Enchantment/Charm
Spheres: Animal
Plant
Area of Effect: Living creature touched
Casting Time: 5
Components: V, S, M
Duration: 1 rd/level
Range: Touch
Saving Throw: None

This spell enables the recipient to become fully attuned to the surroundings, to notice every detail of the environment, and to parse which facts are important and why. This spell provides the recipient with a +2 bonus to surprise rolls, a +1 bonus to initiative, and a +1 bonus to saving throws for its duration. A recipient without Tracking proficiency receives it for the spell's duration. Nonrangers proficient in tracking can track as a ranger for the duration of the spell (that is, without the -6 penalty). A ranger receives a +3 bonus when following a common trail, and can even track flying or noncorporeal creatures at a -6 penalty. If a trail is lost during the spell's duration, the ranger is allowed a second chance to find the trail.
The material component is a handful of dirt, smeared on the spellcaster's palms.

Nature's Mantilla
Schools: Illusion/Phantasm
Spheres: Plant
Area of Effect: The Caster
Casting Time: 5
Components: V, S, M
Duration: 1 turn + 1 round/level
Range: 0
Saving Throw: Special

While under the effect of this spell, the caster is rendered virtually undetectable to all natural senses. The caster's voice is mistaken for the wind through the trees, the caster's scent for that of flowers. The caster's appearance goes completely unnoticed. if the caster remains motionless or moves up to half normal movement rate, there is no saving throw. if the caster moves at more than half normal movement rate, nearby creatures can make a successful saving throw vs. spell to detect the caster. if the area is heavily wooded, a -2 penalty is imposed to the saving throw. if the spell is cast in an area adding dense growth, such as an open field, the saving throw is made at a +2 bonus.
if the caster makes a direct attack, the spell is instantly negated, although the priest gains surprise for that first attack.
Casting spells upon oneself or casting subtle spells (such as trip or entangle) does not disrupt the mantilla.
The material component is a handful of leaves thrown over the caster's head while she mimics the sound of wind. The leaves are consumed in the casting.

Nausea (Abjuration, Enchantment/Charm) Reversible
Sphere: Charm, Healing, Protection
Range: 30 yards
Components: V, S, M
Duration: 1 round per level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Negates

This spell causes the recipient to fall to its knees and choke, gag and vomit for 1 round per level of the priest. No actions are allowed other than crawling. The material component for this spell is a bucket. The reverse of this spell, fresh air, removes nausea or protects a character from such things as stinking clouds and seasickness for one turn per level of the priest. The material component for the reverse is some fresh food.

The reverse of this spell belongs to the abjuration school, while nausea itself belongs to the enchantment/charm school.

Nurture
Schools: Enchantment/Charm
Illusion/Phantasm
Spheres: Animal
Area of Effect: Infant creature touched
Casting Time: 1 turn
Components: V, S, M
Duration: Instantaneous
Range: Touch
Saving Throw: None

This spell enables the priestess to assume the role of a surrogate mother for an infant mammal, avian, or reptile of animal Intelligence or greater. For the rest of its life the subject of this spell looks upon the priestess as its mother, and the priestess looks upon the creature as her child. The depth and intensity of this relationship vary as is appropriate for the species of the infant. After the casting of this spell, any water mixed with milk fed to the infant creature by the hand of the priestess serves as the appropriate form of nourishment for the infant or child, even if the creature does not normally drink milk. (For example, the mixture of water and milk has the effect of regurgitated meat for a fledgling falcon.) This effect ends once the creature achieves full growth for its species, whereupon its diet and the composition of its food must be as is normal for the adults (or adolescents) of its species.
This spell has numerous indirect effects as well. The creature always views the priestess as if under the effect of an animal friendship spell. Any attempt to train the creature is very likely to succeed, as adjudicated by the DM. If the creature is of low Intelligence or greater, the priestess can potentially make a significant impact on the creature's alignment. For example, an orc or a dire wolf raised by a priestess of Hathor might very well be considered neutral good upon reaching adulthood.
Hathor does not grant this spell to a priestess who already has enough parental responsibilities. If a priestess abuses the parental relationship in any fashion, the creature's bond is transferred to the nearest available priestess of the faith, and the original spellcaster is stripped of all her powers until she suitably atones for her betrayal. Regardless, Hathor never grants this spell to such a priestess again.
The material component is a baby's rattle

 

 

 

     
3rd Level

Nature's Eyes
Schools: Greater Divination, Lesser Divination
Spheres: Divination, Animal
Area of Effect: 30-ft radius/level
Casting Time: 1 rd
Components: V, S, M
Duration: 1 hr + 1 hr/3 levels
Range: 0
Saving Throw: None

This spell attunes the priest to the natural world and links the caster, at will, to the senses of the creatures of animal Intelligence or less in the area of effect. If too few creatures live in the area (such as true deserts, underground complexes, and areas haunted by the undead), then this spell confers no real benefit. If, however, the surrouding region teems with animal life, the caster is instantly aware of intruders in the area of effect and their approximate positions, provided that living creatures can detect them. Although the priest cannot be surprised while employing nature's eyes, no information other than the presence and approximate position of intruders can be determined by this spell. The spell lasts 1 hour, plus 1 hour per three levels of the caster (rounded down).
The material components of this spell are the priest's holy symbol and a pair of acorns held in the caster's fists.