Natural
Attunement
Schools: Enchantment/Charm
Spheres: Animal
Plant
Area of Effect: Living creature touched
Casting Time: 5
Components: V, S, M
Duration: 1 rd/level
Range: Touch
Saving Throw: None
This spell enables the recipient to become fully attuned to the surroundings,
to notice every detail of the environment, and to parse which facts
are important and why. This spell provides the recipient with a +2 bonus
to surprise rolls, a +1 bonus to initiative, and a +1 bonus to saving
throws for its duration. A recipient without Tracking proficiency receives
it for the spell's duration. Nonrangers proficient in tracking can track
as a ranger for the duration of the spell (that is, without the -6 penalty).
A ranger receives a +3 bonus when following a common trail, and can
even track flying or noncorporeal creatures at a -6 penalty. If a trail
is lost during the spell's duration, the ranger is allowed a second
chance to find the trail.
The material component is a handful of dirt, smeared on the spellcaster's
palms. |
Nature's
Mantilla
Schools: Illusion/Phantasm
Spheres: Plant
Area of Effect: The Caster
Casting Time: 5
Components: V, S, M
Duration: 1 turn + 1 round/level
Range: 0
Saving Throw: Special
While under the effect of this spell,
the caster is rendered virtually undetectable to all natural senses.
The caster's voice is mistaken for the wind through the trees, the caster's
scent for that of flowers. The caster's appearance goes completely unnoticed.
if the caster remains motionless or moves up to half normal movement
rate, there is no saving throw. if the caster moves at more than half
normal movement rate, nearby creatures can make a successful saving
throw vs. spell to detect the caster. if the area is heavily wooded,
a -2 penalty is imposed to the saving throw. if the spell is cast in
an area adding dense growth, such as an open field, the saving throw
is made at a +2 bonus.
if the caster makes a direct attack, the spell is instantly negated,
although the priest gains surprise for that first attack.
Casting spells upon oneself or casting subtle spells (such as trip or
entangle) does not disrupt the mantilla.
The material component is a handful of leaves thrown over the caster's
head while she mimics the sound of wind. The leaves are consumed in
the casting. |
Nausea
(Abjuration, Enchantment/Charm) Reversible
Sphere: Charm, Healing, Protection
Range: 30 yards
Components: V, S, M
Duration: 1 round per level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Negates
This
spell causes the recipient to fall to its knees and choke, gag and vomit
for 1 round per level of the priest. No actions are allowed other than
crawling. The material component for this spell is a bucket. The reverse
of this spell, fresh air, removes nausea or protects a character from
such things as stinking clouds and seasickness for one turn per level
of the priest. The material component for the reverse is some fresh
food.
The
reverse of this spell belongs to the abjuration school, while nausea
itself belongs to the enchantment/charm school.
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Nurture
Schools: Enchantment/Charm
Illusion/Phantasm
Spheres: Animal
Area of Effect: Infant creature touched
Casting Time: 1 turn
Components: V, S, M
Duration: Instantaneous
Range: Touch
Saving Throw: None
This spell enables the priestess to assume the role of a surrogate mother
for an infant mammal, avian, or reptile of animal Intelligence or greater.
For the rest of its life the subject of this spell looks upon the priestess
as its mother, and the priestess looks upon the creature as her child.
The depth and intensity of this relationship vary as is appropriate
for the species of the infant. After the casting of this spell, any
water mixed with milk fed to the infant creature by the hand of the
priestess serves as the appropriate form of nourishment for the infant
or child, even if the creature does not normally drink milk. (For example,
the mixture of water and milk has the effect of regurgitated meat for
a fledgling falcon.) This effect ends once the creature achieves full
growth for its species, whereupon its diet and the composition of its
food must be as is normal for the adults (or adolescents) of its species.
This spell has numerous indirect effects as well. The creature always
views the priestess as if under the effect of an animal friendship spell.
Any attempt to train the creature is very likely to succeed, as adjudicated
by the DM. If the creature is of low Intelligence or greater, the priestess
can potentially make a significant impact on the creature's alignment.
For example, an orc or a dire wolf raised by a priestess of Hathor might
very well be considered neutral good upon reaching adulthood.
Hathor does not grant this spell to a priestess who already has enough
parental responsibilities. If a priestess abuses the parental relationship
in any fashion, the creature's bond is transferred to the nearest available
priestess of the faith, and the original spellcaster is stripped of
all her powers until she suitably atones for her betrayal. Regardless,
Hathor never grants this spell to such a priestess again.
The material component is a baby's rattle
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Nature's Eyes
Schools: Greater Divination,
Lesser Divination
Spheres: Divination,
Animal
Area of Effect: 30-ft radius/level
Casting Time: 1 rd
Components: V, S, M
Duration: 1 hr + 1 hr/3 levels
Range: 0
Saving Throw: None
This spell attunes the priest to the natural world and links the caster, at will, to the senses of the creatures of animal Intelligence or less in the area of effect. If too few creatures live in the area (such as true deserts, underground complexes, and areas haunted by the undead), then this spell confers no real benefit. If, however, the surrouding region teems with animal life, the caster is instantly aware of intruders in the area of effect and their approximate positions, provided that living creatures can detect them. Although the priest cannot be surprised while employing nature's eyes, no information other than the presence and approximate position of intruders can be determined by this spell. The spell lasts 1 hour, plus 1 hour per three levels of the caster (rounded down).
The material components of this spell are the priest's holy symbol and a pair of acorns held in the caster's fists.
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