Understand
Curse
Schools: Greater Divination
Lesser Divination
Spheres: Divination
Area of Effect: 1 creature or object
Casting Time: 1 turn
Components: V, S
Duration: 3 months
Range: 10 ft
Saving Throw: None
This spell can be cast upon any creature
or object that is suffering from any harmful magical affect or the unwelcome
attentions of a supernatural power. The spell reveals to the priest
the manner in which the creature or object is cursed, the reason for
the curse, and who is responsible for this.
Thus, the priest can discover the name of the person or creature who
cursed the creature or object and what manner of being it is (a spirit,
a mortal wizard, a demigod, and so on); whether the curse or spell is
a punishment, revenge, or unprovoked assault; and the manner of the
curse or spell (whether it's a curse or cause blindness spell, a spirit's
attempts to drive a creature mad, and so on).
Note that the spell does not reveal the nature of a spirit (though a
local shaman may recognize the name, particularly if it is an ancestor
or other spirit venerated by the people), nor the race of any mortal
agent. |
Undetectable
Charm
(Divination)
Reversible
Sphere: Divination
Range: 30 yds. Components: V, S
Duration: 1 turn Casting Time: 1 rd.
Area of Effect: 1 creature/rd. Saving Throw: Neg.
When used by a priest, this spell can
detect if a person or monster is under the influence of a charm spell,
or similar control such as hypnosis, suggestion, beguiling, possession,
etc. The creature rolls a saving throw vs. spell and, if successful,
the caster learns nothing about that particular creature from the casting.
A caster who learns that a creature is being influenced has a 5% chance
per level to determine the exact type of influence. Up to 10 different
creatures can be checked before the spell wanes. If the creature is
under more than one such effect, only the information that the charms
exist is gained. The type (since there are conflicting emanations) is
impossible to determine.
The reverse of the spell, undetectable
charm, completely masks all charms on a single creature for 24 hours. |
Unentangle
(Alteration)
Sphere: Plant
Range: 0
Components: V, S, M
Duration: 1 turn per level
Casting Time: 3
Area of Effect: One person touched per 2 levels
Saving Throw: Special
Unentangle
is used to allow creatures to pass through the area of effect of an
entangle spell cast by the same priest. If the spell is used to attempt
to pass another priest's entangle spell, the effects are as follows:
normal movement can take place if a saving throw versus spell is made,
half normal movement if the saving throw fails.
This
spell also allows normal movement through the densest of forests, briar
thickets, wall of thorns, etc. The material component of this spell
is a small edged weapon, which is consumed in the spell. |
Unicorn Steed
Schools: Conjuration/Summoning
Enchantment/Charm
Spheres: Animal
Summoning
Area of Effect: 1 unicorn
Casting Time: 1 rd
Components: V, S, M
Duration: 24 hrs
Range: 3 mi.
Saving Throw: None
This spell summons a unicorn (or compels one already present) to serve the caster as a steed for one day. It works only once in the life of an individual unicorn. (Thereafter the unicorn can feel the "pull" of such spells and may choose to obey of its own volition. In this case, the caster is unaware that it is free to abandon such service at any time). A unicorn steed will fight for and with the caster, carry him (and an amount of gear equal to him weight, but no other living creature), and even teleport with him. The spell creates a special sort of limited telepathy between unicorn and rider, so that each is aware of the other's intent and mental state.
A unicorn steed cannot attack, play pranks on, "throw, " or willfully harm its rider, but the spell is intended as a gentle compulsion. Those who misuse their steeds or send them into danger (as opposed to riding them through danger) may find Mielikki or one of her servants breaking the spell before its normal expiration. Mielikki would never allow a creature who is not one of her faithful worshipers to successfully gain the use of this spell (even by reading it from a scroll).
The material component is three hairs from the mane or tail of a unicorn. |
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