Eilstraee |
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Major Spheres - All, Combat, Eilstree, Guardian, Proctection
Minor Spheres - Healing, Summoning, Travellers, Weather.
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Prayers "K" - First Level |
Know Direction (Divination)
Sphere: Travelers
Range: 0
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: None
Know direction allows the caster to instantly know the direction of north. The spell is effective in any environment, whether underwater, underground, or in darkness (including magical darkness).
The material component is a small scrap of a parchment map that is at least 100 years old. |
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Prayers "K" - 2nd Level |
Keen Eye
Schools: Alteration
Spheres: Combat
Area of Effect: The caster
Casting Time: 5
Components: V, S, M
Duration: 1 rd/level (3 shots maximum)
Range: Touch
Saving Throw: None
Also known as bull's-eye, this spell assists the recipient in making called shots with a missile weapon. While gifted with a keen eye, all called shots are made without the normal -4 penalty to hit and the recipient does not suffer the normal +1 penalty to initiative. This spell provides no bonuses to missile attacks that are not called shots or to attacks of any sort made with melee weapons. It provides no bonus of any sort if the normal penalties assessed for attempting a called shot are mitigated by other factors.
The material components are the priest's holy symbol and a hawk feather. |
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Prayers "K" - 3rd Level |
Know Customs (Divination)
Sphere: Travelers
Range: Special
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: The caster
Saving Throw: Neg.
This spell allows a caster to gain general knowledge of the customs, laws, and social etiquette of a tribe or village. The caster must be within 30 yards of a member of the tribe or village for the spell to have effect. The selected villager must possess the knowledge sought by the caster; for instance, he cannot be an infant, nor can he be mentally unstable or dead (although he can be asleep or unconscious).
The selected villager is allowed a saving throw; if he succeeds, the spell fails.
If the saving throw fails, the caster gains a general knowledge of the villager's local laws and customs, including those that apply to relevant tribal or clan types (such as customs observed by all giants). Typical information revealed by know customs includes common courtesies (outsiders must avert their eyes when addressing local officials), local restrictions (no animals or unaccompanied elves within the city limits), important festivals, and common passwords that are known by the majority of citizens (such as a phrase necessary to pass the guards at the main gate). Additionally, the spell gives the caster a +1 reaction adjustment to encounters with members of the relevant tribe or village.
Knowing the local laws and customs does not guarantee that the caster will conduct himself properly. Know customs is to be used as a guide; the DM is free to adjust the quality of information provided by a villager. |
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