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Eilstraee

 

eilstraeeMajor Spheres - All, Combat, Eilstree, Guardian, Proctection
Minor Spheres - Healing, Summoning, Travellers, Weather.

A B C D E F G H I J K L M
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Prayers "T" - First Level
     
Prayers "T" - 2nd Level

Touchsickle
Schools: Alteration
Spheres: Combat, Plant
Area of Effect: The caster
Casting Time: 5
Components: V, S
Duration: 2 rds/level
Range: 0
Saving Throw: None

By means of this spell, one of the caster's hands temporarily becomes a wooden magical weapon. The extremity is able to strike creatures who can be hit only by magical weapons of +2 enchantment or less. The extremity gains no attack bonus, but its slightest touch does the same slashing (Type S) damage as a sickle: 1d4+1 points of damage vs. smaller than man-sized or man-sized creatures, 1d4 points of damage vs. larger than man-sized creatures.

Turning of Eyes (Abjuration)
Sphere: Protection
Range: 0
Components: V, S, M
Duration: 1 round per level
Casting Time: 3
Area of Effect: One creature per 2 levels
Saving Throw: None

A priest can call upon his god to shield him from the eyes of others. His God then averts the eyes of those around the caster, so that the caster will not be noticed. Creatures with the lowest Hit Dice or levels are affected first. So, if a 8th-level priest casts this spell and he faces three 1st-level fighters, one 2nd-level and one 5th-level, only the 5th-level doesn't avert his eyes, the others do (they can be distracted by a sound or something, or just happen to look the other way). Note that the 5th-level fighter's eyes are not averted by the spell, but that doesn't mean he automatically sees the caster. It just means he's not affected by the spell. The spell effect also wears off if the caster makes a lot of noise (more than talking-level), such as melee combat. Casting other spells does not end the spell. The material component of this spell is a hood, to be donned by the caster.

 

     
Prayers "T" - 3rd Level

Thief's Lament (Alteration)
Sphere: Wards
Range: 10 yards/level
Components: V, S, M
Duration: 1 hour/level
Casting Time: 3
Area of Effect: 5-foot cube/level
Saving Throw: Neg.

A thief entering an area enchanted with thief's lament suffers a great reduction in his thieving skills. The thief is allowed a saving throw to resist the effects of the spell; failure indicates that he suffers the full effects of the lament. All attempts to pick pockets, open locks, find/remove traps, move silently, detect noise, climb walls, and hide in shadows are reduced by 25% (although a skill cannot be reduced below 5%, presuming the character has at least a score of 5% in any skill).

The spell affects a cube whose sides equal the caster's level times five feet (a 10th-level caster could affect a cube whose sides equal 50 feet).

The material components are the priest's holy symbol and a silver key.

Thundercone
Schools: Invocation/Evocation
Spheres: Weather
Area of Effect: Cone 40 ft long x 20 ft wide
Casting Time: 6
Components: V, S
Duration: Instantaneous
Range: 0
Saving Throw: Special

When the caster completes the incantation and claps his hands, a cone of deafening noise is created. Creatures within the area of effect are deafened. Further, they must save vs. spell or be stunned (reeling and unable to attack) for 1-2 rounds as well. Deafened creatures receive an additional saving throw vs. spell each round, with success indicating that their hearing has returned. The spell causes no damage.

     
     
 
 
 
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